an #extension directive in the middle of its shaders, which is illegal
in GLSL.
+* Dying Light and Dead Island Definitive Edition redeclare vertex shader
+ built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
+ to compile.
+
TODO: document the other workarounds.
-->
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
- </application>
+ </application>
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
- </application>
+ </application>
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
- </application>
+ </application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
- </application>
+ </application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
- </application>
+ </application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
- </application>
+ </application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
+ </application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
+ </application>
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
<option name="always_have_depth_buffer" value="true" />
</application>
- <application name="Dead Island" executable="DeadIslandGame">
+ <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+
+ <!-- For the Definitive Edition which shares the same executable name -->
+ <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
+ </application>
+
+ <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
+ <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
+ </application>
+
+ <application name="Dying Light" executable="DyingLightGame">
+ <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
+
+ <application name="Worms W.M.D" executable="Worms W.M.Dx64">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="Crookz - The Big Heist" executable="Crookz">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="Tropico 5" executable="Tropico5">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="The Culling" executable="Victory">
+ <option name="force_glsl_version" value="440" />
+ </application>
+
+ <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
+ <option name="force_glsl_abs_sqrt" value="true" />
+ </application>
+
+ <application name="Spec Ops: The Line (64-bit)" executable="specops">
+ <option name="force_glsl_abs_sqrt" value="true" />
+ </application>
+
+ <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
+ <option name="glsl_zero_init" value="true"/>
+ </application>
+
+ <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
+ <option name="glsl_zero_init" value="true"/>
+ </application>
+
+ <application name="Rocket League" executable="RocketLeague">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
+
+ <application name="The Witcher 2" executable="witcher2">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
+
+ <!-- The GL thread whitelist is below, workarounds are above.
+ Keep it that way. -->
+
+ <application name="Alien Isolation" executable="AlienIsolation">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Civilization 6" executable="Civ6">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="BioShock Infinite" executable="bioshock.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Borderlands 2" executable="Borderlands2">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Civilization 5" executable="Civ5XP">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="The Witcher 2" executable="witcher2">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="American Truck Simulator" executable="amtrucks">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Euro Truck Simulator 2" executable="eurotrucks2">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="War Thunder (Wine)" executable="aces.exe">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ </device>
+ <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
+ <device driver="vmwgfx">
+ <application name="gnome-shell" executable="gnome-shell">
+ <option name="glx_disable_ext_buffer_age" value="true" />
+ <option name="glx_disable_oml_sync_control" value="true" />
+ </application>
+ <application name="Compiz" executable="Compiz">
+ <option name="glx_disable_ext_buffer_age" value="true" />
+ <option name="glx_disable_oml_sync_control" value="true" />
+ </application>
</device>
</driconf>