]> Frank Brehm's Git Trees - config/helga/etc.git/commitdiff
committing changes in /etc after emerge run
authorroot <root@helga.brehm-online.com>
Mon, 29 May 2017 17:01:26 +0000 (19:01 +0200)
committerroot <root@helga.brehm-online.com>
Mon, 29 May 2017 17:01:26 +0000 (19:01 +0200)
Package changes:

.etckeeper
drirc [deleted file]

index d6d52e8a3f76878480272ea9d8a392042c447cb4..383113348c8f3dba99ead65e59237fc148d58a5c 100755 (executable)
@@ -1209,7 +1209,6 @@ maybe chmod 0644 'dnssec/root-anchors.txt'
 maybe chmod 0644 'dnssec/root-anchors.xml'
 maybe chmod 0755 'dpkg'
 maybe chmod 0755 'dpkg/dpkg.cfg.d'
-maybe chmod 0644 'drirc'
 maybe chmod 0644 'e2fsck.conf'
 maybe chmod 0755 'eclean'
 maybe chmod 0644 'eclean/distfiles.exclude'
diff --git a/drirc b/drirc
deleted file mode 100644 (file)
index af84ee8..0000000
--- a/drirc
+++ /dev/null
@@ -1,104 +0,0 @@
-<!--
-
-============================================
-Application bugs worked around in this file:
-============================================
-
-* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
-  by drivers that want to be compliant.
-
-* Various Unigine products don't use the #version and #extension GLSL
-  directives, meaning they only get GLSL 1.10 and no extensions for their
-  shaders.
-  Enabling all extensions for Unigine fixes most issues, but the GLSL version
-  is still 1.10.
-
-* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
-  an #extension directive in the middle of its shaders, which is illegal
-  in GLSL.
-
-TODO: document the other workarounds.
-
--->
-
-<driconf>
-    <!-- Please always enable app-specific workarounds for all drivers and
-         screens. -->
-    <device>
-        <application name="Unigine Sanctuary" executable="Sanctuary">
-            <option name="force_glsl_extensions_warn" value="true" />
-            <option name="disable_blend_func_extended" value="true" />
-       </application>
-
-        <application name="Unigine Tropics" executable="Tropics">
-            <option name="force_glsl_extensions_warn" value="true" />
-            <option name="disable_blend_func_extended" value="true" />
-       </application>
-
-        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
-            <option name="dual_color_blend_by_location" value="true" />
-       </application>
-
-        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
-            <option name="dual_color_blend_by_location" value="true" />
-       </application>
-
-        <application name="Unigine Valley (32-bit)" executable="valley_x86">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
-            <option name="dual_color_blend_by_location" value="true" />
-       </application>
-
-        <application name="Unigine Valley (64-bit)" executable="valley_x64">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
-            <option name="dual_color_blend_by_location" value="true" />
-       </application>
-
-        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
-            <option name="disable_blend_func_extended" value="true" />
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-       </application>
-
-        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
-            <option name="disable_blend_func_extended" value="true" />
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-       </application>
-
-        <application name="Savage 2" executable="savage2.bin">
-            <option name="disable_glsl_line_continuations" value="true" />
-        </application>
-
-        <application name="Topogun (32-bit)" executable="topogun32">
-            <option name="always_have_depth_buffer" value="true" />
-        </application>
-
-        <application name="Topogun (64-bit)" executable="topogun64">
-            <option name="always_have_depth_buffer" value="true" />
-        </application>
-
-        <application name="Dead Island" executable="DeadIslandGame">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-        </application>
-
-        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-        </application>
-
-        <application name="Warsow (32-bit)" executable="warsow.i386">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-        </application>
-
-        <application name="Warsow (64-bit)" executable="warsow.x86_64">
-            <option name="allow_glsl_extension_directive_midshader" value="true" />
-        </application>
-
-        <application name="Rust" executable="rust">
-            <option name="glsl_zero_init" value="true"/>
-        </application>
-    </device>
-</driconf>