+++ /dev/null
-<!--
-
-============================================
-Application bugs worked around in this file:
-============================================
-
-* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
- by drivers that want to be compliant.
-
-* Various Unigine products don't use the #version and #extension GLSL
- directives, meaning they only get GLSL 1.10 and no extensions for their
- shaders.
- Enabling all extensions for Unigine fixes most issues, but the GLSL version
- is still 1.10.
-
-* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
- an #extension directive in the middle of its shaders, which is illegal
- in GLSL.
-
-TODO: document the other workarounds.
-
--->
-
-<driconf>
- <!-- Please always enable app-specific workarounds for all drivers and
- screens. -->
- <device>
- <application name="Unigine Sanctuary" executable="Sanctuary">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Unigine Tropics" executable="Tropics">
- <option name="force_glsl_extensions_warn" value="true" />
- <option name="disable_blend_func_extended" value="true" />
- </application>
-
- <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
- <option name="dual_color_blend_by_location" value="true" />
- </application>
-
- <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
- <option name="dual_color_blend_by_location" value="true" />
- </application>
-
- <application name="Unigine Valley (32-bit)" executable="valley_x86">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
- <option name="dual_color_blend_by_location" value="true" />
- </application>
-
- <application name="Unigine Valley (64-bit)" executable="valley_x64">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
- <option name="dual_color_blend_by_location" value="true" />
- </application>
-
- <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
- <option name="disable_blend_func_extended" value="true" />
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
- <option name="disable_blend_func_extended" value="true" />
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Savage 2" executable="savage2.bin">
- <option name="disable_glsl_line_continuations" value="true" />
- </application>
-
- <application name="Topogun (32-bit)" executable="topogun32">
- <option name="always_have_depth_buffer" value="true" />
- </application>
-
- <application name="Topogun (64-bit)" executable="topogun64">
- <option name="always_have_depth_buffer" value="true" />
- </application>
-
- <application name="Dead Island" executable="DeadIslandGame">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Warsow (32-bit)" executable="warsow.i386">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Warsow (64-bit)" executable="warsow.x86_64">
- <option name="allow_glsl_extension_directive_midshader" value="true" />
- </application>
-
- <application name="Rust" executable="rust">
- <option name="glsl_zero_init" value="true"/>
- </application>
- </device>
-</driconf>